EditorGUILayout.PasswordField Manual     Reference     Scripting  
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EditorGUILayout.PasswordField

static function PasswordField (password : string, params options : GUILayoutOption[]) : string

static function PasswordField (password : string, style : GUIStyle, params options : GUILayoutOption[]) : string

static function PasswordField (label : string, password : string, params options : GUILayoutOption[]) : string

static function PasswordField (label : string, password : string, style : GUIStyle, params options : GUILayoutOption[]) : string

static function PasswordField (label : GUIContent, password : string, params options : GUILayoutOption[]) : string

static function PasswordField (label : GUIContent, password : string, style : GUIStyle, params options : GUILayoutOption[]) : string

Parameters

NameDescription
label Optional label to display in front of the password field.
password The password to edit.
style Optional GUIStyle.
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight

Returns

string - The password entered by the user.

Description

Make a text field where the user can enter a password.

This works just like GUILayout.PasswordField, but correctly responds to select all, etc. in the editor, and it can have an optional label in front.


Simple window that visualizes what you have typed in the password field.

// Editor Script that creates a password field and lets you visualize what have you
// typed in a label.

class EditorGUILayoutPasswordField extends EditorWindow {

var text : String = "Some text here";

@MenuItem("Examples/Editor Password field usage")
static function Init() {
var window = GetWindow(EditorGUILayoutPasswordField);
window.Show();
}

function OnGUI() {
text = EditorGUILayout.PasswordField("Type Something:",text);
EditorGUILayout.LabelField("Written Text:", text);
}
}