EditorGUILayout.Vector3Field Manual     Reference     Scripting  
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EditorGUILayout.Vector3Field

static function Vector3Field (label : string, value : Vector3, params options : GUILayoutOption[]) : Vector3

Parameters

NameDescription
label Label to display above the field.
value The value to edit.
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight

Returns

Vector3 - The value entered by the user.

Description

Make an X, Y & Z field for entering a Vector3.


Measure the distance between 2 GameObjects or 2 positions in 3D space.

// Simple Script that measures the distance between 2 GameObjects
// or measure the distance between 2 positions in 3D space

class EditorGUILayoutVector3Field extends EditorWindow {

var distance : float = 0;
var obj1 : Vector3;
var obj2 : Vector3;

@MenuItem("Examples/Measure Distance between 2 objects")
static function Init() {
var window = GetWindow(EditorGUILayoutVector3Field);
window.Show();
}
function OnGUI() {
GUILayout.Label("Select an object in the Hierarchy view and click 'Capture Position'");
EditorGUILayout.BeginHorizontal();
obj1 = EditorGUILayout.Vector3Field("GameObject 1:", obj1);
if(GUILayout.Button("Capture Position"))
obj1 = Selection.activeTransform.position;
EditorGUILayout.EndHorizontal();

EditorGUILayout.BeginHorizontal();
obj2 = EditorGUILayout.Vector3Field("GameObject 2:", obj2);
if(GUILayout.Button("Capture Position"))
obj2 = Selection.activeTransform.position;
EditorGUILayout.EndHorizontal();
EditorGUILayout.LabelField("Distance:", distance.ToString());
if(GUILayout.Button("Close"))
this.Close();
}
function OnInspectorUpdate() {
distance = Vector3.Distance(obj1,obj2);
this.Repaint();
}
}