static function Atan2 (y : float, x : float) : float
Description
Returns the angle in radians whose Tan is y/x.
Return value is the angle between the x-axis and a 2D vector starting at zero and terminating
at (x,y).
var target :
Transform;
function Update () {
var relative :
Vector3 = transform.InverseTransformPoint(target.position);
var angle :
float =
Mathf.Atan2(relative.x, relative.z) *
Mathf.Rad2Deg;
transform.Rotate (0, angle, 0);
}
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
public Transform target;
void Update() {
Vector3 relative = transform.InverseTransformPoint(target.position);
float angle =
Mathf.Atan2(relative.x, relative.z) *
Mathf.Rad2Deg;
transform.Rotate(0, angle, 0);
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
public target as
Transform def
Update():
relative as
Vector3 = transform.InverseTransformPoint(target.position)
angle as single = (
Mathf.Atan2(relative.x, relative.z) *
Mathf.Rad2Deg)
transform.Rotate(0, angle, 0)