static var PI : float
Description
The infamous 3.14159265358979... value (Read Only).
var radius :
float = 5;
function Start() {
var perimeter :
float = 2 *
Mathf.PI * radius;
Debug.Log(
"The perimeter of the circle is: " + perimeter);
}
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
public float radius = 5;
void Start() {
float perimeter = 2 *
Mathf.PI * radius;
Debug.Log(
"The perimeter of the circle is: " + perimeter);
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
public radius as single = 5
def
Start():
perimeter as single = ((2 *
Mathf.PI) * radius)
Debug.Log(('The perimeter of the circle is: ' + perimeter))