static function SmoothStep (from : float, to : float, t : float) : float
Description
Interpolates between min and max and eases in and out at the limits.
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
public float minimum = 10.0F;
public float maximum = 20.0F;
void Update() {
transform.position =
new Vector3(
Mathf.SmoothStep(minimum, maximum,
Time.time), 0, 0);
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
public minimum as single = 10.0F
public maximum as single = 20.0F
def
Update():
transform.position =
Vector3(
Mathf.SmoothStep(minimum, maximum,
Time.time), 0, 0)