static function InverseLerp (from : float, to : float, value : float) : float
Description
Calculates the Lerp parameter between of two values.
var walkSpeed = 5.0;
var runSpeed = 10.0;
var speed = 8.0;
function Start() {
var parameter :
float =
Mathf.InverseLerp(walkSpeed, runSpeed, speed);
}
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
public float walkSpeed = 5.0F;
public float runSpeed = 10.0F;
public float speed = 8.0F;
void Start() {
float parameter =
Mathf.InverseLerp(walkSpeed, runSpeed, speed);
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
public walkSpeed as single = 5.0F
public runSpeed as single = 10.0F
public speed as single = 8.0F
def
Start():
parameter as single =
Mathf.InverseLerp(walkSpeed, runSpeed, speed)