Mathf
.Clamp01
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static
function
Clamp01 (value :
float
) :
float
Description
Clamps value between 0 and 1 and returns value
JavaScripts
JavaScript
C#
Boo
// Set the position of the transform to be that of the time
// but never less than 0 or more than 1
function
Update
() {
transform.position =
Vector3
(
Mathf.Clamp01
(
Time.time
), 0, 0);
}
using UnityEngine;
using System.Collections;
public
class
example :
MonoBehaviour
{
void
Update
() {
transform.position =
new
Vector3
(
Mathf.Clamp01
(
Time.time
), 0, 0);
}
}
import
UnityEngine
import
System.Collections
class
example(
MonoBehaviour
):
def
Update
():
transform.position =
Vector3
(
Mathf.Clamp01
(
Time.time
), 0, 0)