static function LerpAngle (a : float, b : float, t : float) : float
Description
Same as Lerp but makes sure the values interpolate correctly when they wrap around 360 degrees.
Variables a and b are assumed to be in degrees.
var minAngle = 0.0;
var maxAngle = 90.0;
function Update () {
var angle :
float =
Mathf.LerpAngle(minAngle, maxAngle,
Time.time);
transform.eulerAngles =
Vector3(0, angle, 0);
}
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
public float minAngle = 0.0F;
public float maxAngle = 90.0F;
void Update() {
float angle =
Mathf.LerpAngle(minAngle, maxAngle,
Time.time);
transform.eulerAngles =
new Vector3(0, angle, 0);
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
public minAngle as single = 0.0F
public maxAngle as single = 90.0F
def
Update():
angle as single =
Mathf.LerpAngle(minAngle, maxAngle,
Time.time)
transform.eulerAngles =
Vector3(0, angle, 0)