torque Torque Game Engine Documentation
TGE Version 1.5.2

Con Namespace Reference


Detailed Description

This namespace contains the core of the console functionality.

Introduction

The console is a key part of Torque's architecture. It allows direct run-time control of many aspects of the engine.


Enumerations

enum  Constants {
  DSOVersion = 36,
  MaxLineLength = 512,
  MaxDataTypes = 256
}
 Various configuration constants. More...

Functions

bool isMainThread ()
 Returns true when called from the main thread, false otherwise.
Control Functions
The console must be initialized and shutdown appropriately during the lifetime of the app.

These functions are used to manage this behavior.

Note:
Torque deals with this aspect of console management, so you don't need to call these functions in normal usage of the engine.


void init ()
 Initializes the console.
void shutdown ()
 Shuts down the console.
bool isActive ()
 Is the console active at this time?
Console Consumers
The console distributes its output through Torque by using consumers.

Every time a new line is printed to the console, all the ConsumerCallbacks registered using addConsumer are called, in order.

Note:
The GuiConsole control, which provides the on-screen in-game console, uses a different technique to render the console. It calls getLockLog() to lock the Vector of on-screen console entries, then it renders them as needed. While the Vector is locked, the console will not change the Vector. When the GuiConsole control is done with the console entries, it calls unlockLog() to tell the console that it is again safe to modify the Vector.
See also:
TelnetConsole

TelnetDebugger

WinConsole

MacCarbConsole

StdConsole

ConsoleLogger



void addConsumer (ConsumerCallback cb)
void removeConsumer (ConsumerCallback cb)
Miscellaneous
void stripColorChars (char *line)
 Remove color marking information from a string.
bool expandScriptFilename (char *filename, U32 size, const char *src)
 Convert from a relative script path to an absolute script path.
bool isFunction (const char *fn)
 Returns true if fn is a global scripting function.
U32 tabComplete (char *inputBuffer, U32 cursorPos, U32 maxResultLength, bool forwardTab)
 This is the basis for tab completion in the console.
Variable Management
bool addVariable (const char *name, S32 type, void *pointer)
 Add a console variable that references the value of a variable in C++ code.
bool removeVariable (const char *name)
 Remove a console variable.
void setLocalVariable (const char *name, const char *value)
 Assign a string value to a locally scoped console variable.
const char * getLocalVariable (const char *name)
 Retrieve the string value to a locally scoped console variable.
Global Variable Accessors
Assign a string value to a global console variable

Parameters:
name Global console variable name to set
value String value to assign to this variable.


void setVariable (const char *name, const char *value)
const char * getVariable (const char *name)
 Retrieve the string value of a global console variable.
void setBoolVariable (const char *name, bool var)
 Same as setVariable(), but for bools.
bool getBoolVariable (const char *name, bool def=false)
 Same as getVariable(), but for bools.
void setIntVariable (const char *name, S32 var)
 Same as setVariable(), but for ints.
S32 getIntVariable (const char *name, S32 def=0)
 Same as getVariable(), but for ints.
void setFloatVariable (const char *name, F32 var)
 Same as setVariable(), but for floats.
F32 getFloatVariable (const char *name, F32 def=.0f)
 Same as getVariable(), but for floats.
Global Function Registration
void addCommand (const char *name, StringCallback cb, const char *usage, S32 minArgs, S32 maxArgs)
 Register a C++ function with the console making it a global function callable from the scripting engine.
void addCommand (const char *name, IntCallback cb, const char *usage, S32 minArgs, S32 maxArgs)
 Register a C++ function with the console making it a global function callable from the scripting engine.

Parameters:
name Name of the new function.
cb Pointer to the function implementing the scripting call; a console callback function returning a specific type value.
usage Documentation for this function. Console Auto-Documentation
minArgs Minimum number of arguments this function accepts
maxArgs Maximum number of arguments this function accepts

void addCommand (const char *name, FloatCallback cb, const char *usage, S32 minArgs, S32 maxArgs)
 Register a C++ function with the console making it a global function callable from the scripting engine.

Parameters:
name Name of the new function.
cb Pointer to the function implementing the scripting call; a console callback function returning a specific type value.
usage Documentation for this function. Console Auto-Documentation
minArgs Minimum number of arguments this function accepts
maxArgs Maximum number of arguments this function accepts

void addCommand (const char *name, VoidCallback cb, const char *usage, S32 minArgs, S32 maxArgs)
 Register a C++ function with the console making it a global function callable from the scripting engine.

Parameters:
name Name of the new function.
cb Pointer to the function implementing the scripting call; a console callback function returning a specific type value.
usage Documentation for this function. Console Auto-Documentation
minArgs Minimum number of arguments this function accepts
maxArgs Maximum number of arguments this function accepts

void addCommand (const char *name, BoolCallback cb, const char *usage, S32 minArgs, S32 maxArgs)
 Register a C++ function with the console making it a global function callable from the scripting engine.

Parameters:
name Name of the new function.
cb Pointer to the function implementing the scripting call; a console callback function returning a specific type value.
usage Documentation for this function. Console Auto-Documentation
minArgs Minimum number of arguments this function accepts
maxArgs Maximum number of arguments this function accepts

Namespace Function Registration
void addCommand (const char *nameSpace, const char *name, StringCallback cb, const char *usage, S32 minArgs, S32 maxArgs)
 Register a C++ function with the console making it callable as a method of the given namespace from the scripting engine.
void addCommand (const char *nameSpace, const char *name, IntCallback cb, const char *usage, S32 minArgs, S32 maxArgs)
 Register a C++ function with the console making it callable as a method of the given namespace from the scripting engine.

Parameters:
nameSpace Name of the namespace to associate the new function with; this is usually the name of a class.
name Name of the new function.
cb Pointer to the function implementing the scripting call; a console callback function returning a specific type value.
usage Documentation for this function. Console Auto-Documentation
minArgs Minimum number of arguments this function accepts
maxArgs Maximum number of arguments this function accepts

void addCommand (const char *nameSpace, const char *name, FloatCallback cb, const char *usage, S32 minArgs, S32 maxArgs)
 Register a C++ function with the console making it callable as a method of the given namespace from the scripting engine.

Parameters:
nameSpace Name of the namespace to associate the new function with; this is usually the name of a class.
name Name of the new function.
cb Pointer to the function implementing the scripting call; a console callback function returning a specific type value.
usage Documentation for this function. Console Auto-Documentation
minArgs Minimum number of arguments this function accepts
maxArgs Maximum number of arguments this function accepts

void addCommand (const char *nameSpace, const char *name, VoidCallback cb, const char *usage, S32 minArgs, S32 maxArgs)
 Register a C++ function with the console making it callable as a method of the given namespace from the scripting engine.

Parameters:
nameSpace Name of the namespace to associate the new function with; this is usually the name of a class.
name Name of the new function.
cb Pointer to the function implementing the scripting call; a console callback function returning a specific type value.
usage Documentation for this function. Console Auto-Documentation
minArgs Minimum number of arguments this function accepts
maxArgs Maximum number of arguments this function accepts

void addCommand (const char *nameSpace, const char *name, BoolCallback cb, const char *usage, S32 minArgs, S32 maxArgs)
 Register a C++ function with the console making it callable as a method of the given namespace from the scripting engine.

Parameters:
nameSpace Name of the namespace to associate the new function with; this is usually the name of a class.
name Name of the new function.
cb Pointer to the function implementing the scripting call; a console callback function returning a specific type value.
usage Documentation for this function. Console Auto-Documentation
minArgs Minimum number of arguments this function accepts
maxArgs Maximum number of arguments this function accepts

Special Purpose Registration
These are special-purpose functions that exist to allow commands to be grouped, so that when we generate console docs, they can be more meaningfully presented.

Click here for more information about console docs and grouping.

void markCommandGroup (const char *nsName, const char *name, const char *usage=NULL)
void beginCommandGroup (const char *nsName, const char *name, const char *usage)
void endCommandGroup (const char *nsName, const char *name)
void addOverload (const char *nsName, const char *name, const char *altUsage)
Console Output
These functions process the formatted string and pass it to all the ConsumerCallbacks that are currently registered.

The console log file and the console window callbacks are installed by default.

See also:
addConsumer()

removeConsumer()



void printf (const char *_format,...)
 
Parameters:
_format A stdlib printf style formatted out put string

void warnf (const char *_format,...)
 
Note:
The console window colors warning text as LIGHT GRAY.

void errorf (const char *_format,...)
 
Note:
The console window colors warning text as RED.

void warnf (ConsoleLogEntry::Type type, const char *_format,...)
 
Note:
The console window colors warning text as LIGHT GRAY.

void errorf (ConsoleLogEntry::Type type, const char *_format,...)
 
Note:
The console window colors warning text as RED.

Console Execution
These are functions relating to the execution of script code.

const char * execute (S32 argc, const char *argv[])
 Call a script function from C/C++ code.
const char * executef (S32 argc,...)
 
See also:
execute(S32 argc, const char* argv[])

const char * execute (SimObject *object, S32 argc, const char *argv[])
 Call a Torque Script member function of a SimObject from C/C++ code.
const char * executef (SimObject *, S32 argc,...)
 
See also:
execute(SimObject *, S32 argc, const char *argv[])

const char * evaluate (const char *string, bool echo=false, const char *fileName=NULL)
 Evaluate an arbitrary chunk of code.
const char * evaluatef (const char *string,...)
 Evaluate an arbitrary line of script.
Console Function Implementation Helpers
The functions Con::getIntArg, Con::getFloatArg and Con::getArgBuffer(size) are used to allocate on the console stack string variables that will be passed into the next console

char * getReturnBuffer (U32 bufferSize)
char * getArgBuffer (U32 bufferSize)
char * getFloatArg (F64 arg)
char * getIntArg (S32 arg)
Namespaces
NamespacelookupNamespace (const char *nsName)
bool linkNamespaces (const char *parentName, const char *childName)
bool unlinkNamespaces (const char *parentName, const char *childName)
bool classLinkNamespaces (Namespace *parent, Namespace *child)
 
Note:
This should only be called from consoleObject.h

Logging
void getLockLog (ConsoleLogEntry *&log, U32 &size)
void unlockLog (void)
void setLogMode (S32 mode)
Dynamic Type System
void setData (S32 type, void *dptr, S32 index, S32 argc, const char **argv, EnumTable *tbl=NULL, BitSet32 flag=0)
const char * getData (S32 type, void *dptr, S32 index, EnumTable *tbl=NULL, BitSet32 flag=0)


Enumeration Type Documentation

Various configuration constants.

Enumerator:
DSOVersion  This is the version number associated with DSO files.

If you make any changes to the way the scripting language works (such as DSO format changes, adding/removing op-codes) that would break compatibility, then you should increment this.

If you make a really major change, increment it to the next multiple of ten.

12/29/04 - BJG - 33->34 Removed some opcodes, part of namespace upgrade. 12/30/04 - BJG - 34->35 Reordered some things, further general shuffling. 11/03/05 - BJG - 35->36 Integrated new debugger code.

MaxLineLength  Maximum length of a line of console input.
MaxDataTypes  Maximum number of registered data types.


Function Documentation

void Con::init (  ) 

Initializes the console.

This performs the following steps:

  • Calls Namespace::init() to initialize the scripting namespace hierarchy.
  • Calls ConsoleConstructor::setup() to initialize globally defined console methods and functions.
  • Registers some basic global script variables.
  • Calls AbstractClassRep::init() to initialize Torque's class database.
  • Registers some basic global script functions that couldn't usefully be defined anywhere else.

void Con::shutdown (  ) 

Shuts down the console.

This performs the following steps:

  • Closes the console log file.
  • Calls Namespace::shutdown() to shut down the scripting namespace hierarchy.

bool Con::isActive (  ) 

Is the console active at this time?

void Con::addConsumer ( ConsumerCallback  cb  ) 

void Con::removeConsumer ( ConsumerCallback  cb  ) 

void Con::stripColorChars ( char *  line  ) 

Remove color marking information from a string.

Note:
It does this in-place, so be careful! It may potentially blast data if you're not careful. When in doubt, make a copy of the string first.

bool Con::expandScriptFilename ( char *  filename,
U32  size,
const char *  src 
)

Convert from a relative script path to an absolute script path.

This is used in (among other places) the exec() script function, which takes a parameter indicating a script file and executes it. Script paths can be one of:

  • Absolute: fps/foo/bar.cs Paths of this sort are passed through.
  • Mod-relative: ~/foo/bar.cs Paths of this sort have their replaced with the name of the current mod.
  • File-relative: ./baz/blip.cs Paths of this sort are calculated relative to the path of the current scripting file.

Note:
This function determines paths relative to the currently executing CodeBlock. Calling it outside of script execution will result in it directly copying src to filename, since it won't know to what the path is relative!
Parameters:
filename Pointer to string buffer to fill with absolute path.
size Size of buffer pointed to by filename.
src Original, possibly relative script path.

bool Con::isFunction ( const char *  fn  ) 

Returns true if fn is a global scripting function.

This looks in the global namespace. It also checks to see if fn is in the StringTable; if not, it returns false.

U32 Con::tabComplete ( char *  inputBuffer,
U32  cursorPos,
U32  maxResultLength,
bool  forwardTab 
)

This is the basis for tab completion in the console.

Note:
This is an internally used function. You probably don't care much about how this works.
This function does some basic parsing to try to ascertain the namespace in which we are attempting to do tab completion, then bumps control off to the appropriate tabComplete function, either in SimObject or Namespace.

Parameters:
inputBuffer Pointer to buffer containing starting data, or last result.
cursorPos Location of cursor in this buffer. This is used to indicate what part of the string should be kept and what part should be advanced to the next match if any.
maxResultLength Maximum amount of result data to put into inputBuffer. This is capped by MaxCompletionBufferSize.
forwardTab Should we go forward to next match or backwards to previous match? True indicates forward.

bool Con::addVariable ( const char *  name,
S32  type,
void pointer 
)

Add a console variable that references the value of a variable in C++ code.

If a value is assigned to the console variable the C++ variable is updated, and vice-versa.

Parameters:
name Global console variable name to create
type The type of the C++ variable; see the ConsoleDynamicTypes enum for a complete list.
pointer Pointer to the variable.
See also:
ConsoleDynamicTypes

bool Con::removeVariable ( const char *  name  ) 

Remove a console variable.

Parameters:
name Global console variable name to remove
Returns:
true if variable existed before removal.

void Con::setLocalVariable ( const char *  name,
const char *  value 
)

Assign a string value to a locally scoped console variable.

Note:
The context of the variable is determined by gEvalState; that is, by the currently executing code.
Parameters:
name Local console variable name to set
value String value to assign to name

const char* Con::getLocalVariable ( const char *  name  ) 

Retrieve the string value to a locally scoped console variable.

Note:
The context of the variable is determined by gEvalState; that is, by the currently executing code.
Parameters:
name Local console variable name to get

void Con::setVariable ( const char *  name,
const char *  value 
)

const char* Con::getVariable ( const char *  name  ) 

Retrieve the string value of a global console variable.

Parameters:
name Global Console variable name to query
Returns:
The string value of the variable or "" if the variable does not exist.

void Con::setBoolVariable ( const char *  name,
bool  var 
)

Same as setVariable(), but for bools.

bool Con::getBoolVariable ( const char *  name,
bool  def = false 
)

Same as getVariable(), but for bools.

Parameters:
name Name of the variable.
def Default value to supply if no matching variable is found.

void Con::setIntVariable ( const char *  name,
S32  var 
)

Same as setVariable(), but for ints.

S32 Con::getIntVariable ( const char *  name,
S32  def = 0 
)

Same as getVariable(), but for ints.

Parameters:
name Name of the variable.
def Default value to supply if no matching variable is found.

void Con::setFloatVariable ( const char *  name,
F32  var 
)

Same as setVariable(), but for floats.

F32 Con::getFloatVariable ( const char *  name,
F32  def = .0f 
)

Same as getVariable(), but for floats.

Parameters:
name Name of the variable.
def Default value to supply if no matching variable is found.

void Con::addCommand ( const char *  name,
StringCallback  cb,
const char *  usage,
S32  minArgs,
S32  maxArgs 
)

Register a C++ function with the console making it a global function callable from the scripting engine.

Parameters:
name Name of the new function.
cb Pointer to the function implementing the scripting call; a console callback function returning a specific type value.
usage Documentation for this function. Console Auto-Documentation
minArgs Minimum number of arguments this function accepts
maxArgs Maximum number of arguments this function accepts

void Con::addCommand ( const char *  name,
IntCallback  cb,
const char *  usage,
S32  minArgs,
S32  maxArgs 
)

Register a C++ function with the console making it a global function callable from the scripting engine.

Parameters:
name Name of the new function.
cb Pointer to the function implementing the scripting call; a console callback function returning a specific type value.
usage Documentation for this function. Console Auto-Documentation
minArgs Minimum number of arguments this function accepts
maxArgs Maximum number of arguments this function accepts

void Con::addCommand ( const char *  name,
FloatCallback  cb,
const char *  usage,
S32  minArgs,
S32  maxArgs 
)

Register a C++ function with the console making it a global function callable from the scripting engine.

Parameters:
name Name of the new function.
cb Pointer to the function implementing the scripting call; a console callback function returning a specific type value.
usage Documentation for this function. Console Auto-Documentation
minArgs Minimum number of arguments this function accepts
maxArgs Maximum number of arguments this function accepts

void Con::addCommand ( const char *  name,
VoidCallback  cb,
const char *  usage,
S32  minArgs,
S32  maxArgs 
)

Register a C++ function with the console making it a global function callable from the scripting engine.

Parameters:
name Name of the new function.
cb Pointer to the function implementing the scripting call; a console callback function returning a specific type value.
usage Documentation for this function. Console Auto-Documentation
minArgs Minimum number of arguments this function accepts
maxArgs Maximum number of arguments this function accepts

void Con::addCommand ( const char *  name,
BoolCallback  cb,
const char *  usage,
S32  minArgs,
S32  maxArgs 
)

Register a C++ function with the console making it a global function callable from the scripting engine.

Parameters:
name Name of the new function.
cb Pointer to the function implementing the scripting call; a console callback function returning a specific type value.
usage Documentation for this function. Console Auto-Documentation
minArgs Minimum number of arguments this function accepts
maxArgs Maximum number of arguments this function accepts

void Con::addCommand ( const char *  nameSpace,
const char *  name,
StringCallback  cb,
const char *  usage,
S32  minArgs,
S32  maxArgs 
)

Register a C++ function with the console making it callable as a method of the given namespace from the scripting engine.

Parameters:
nameSpace Name of the namespace to associate the new function with; this is usually the name of a class.
name Name of the new function.
cb Pointer to the function implementing the scripting call; a console callback function returning a specific type value.
usage Documentation for this function. Console Auto-Documentation
minArgs Minimum number of arguments this function accepts
maxArgs Maximum number of arguments this function accepts

void Con::addCommand ( const char *  nameSpace,
const char *  name,
IntCallback  cb,
const char *  usage,
S32  minArgs,
S32  maxArgs 
)

Register a C++ function with the console making it callable as a method of the given namespace from the scripting engine.

Parameters:
nameSpace Name of the namespace to associate the new function with; this is usually the name of a class.
name Name of the new function.
cb Pointer to the function implementing the scripting call; a console callback function returning a specific type value.
usage Documentation for this function. Console Auto-Documentation
minArgs Minimum number of arguments this function accepts
maxArgs Maximum number of arguments this function accepts

void Con::addCommand ( const char *  nameSpace,
const char *  name,
FloatCallback  cb,
const char *  usage,
S32  minArgs,
S32  maxArgs 
)

Register a C++ function with the console making it callable as a method of the given namespace from the scripting engine.

Parameters:
nameSpace Name of the namespace to associate the new function with; this is usually the name of a class.
name Name of the new function.
cb Pointer to the function implementing the scripting call; a console callback function returning a specific type value.
usage Documentation for this function. Console Auto-Documentation
minArgs Minimum number of arguments this function accepts
maxArgs Maximum number of arguments this function accepts

void Con::addCommand ( const char *  nameSpace,
const char *  name,
VoidCallback  cb,
const char *  usage,
S32  minArgs,
S32  maxArgs 
)

Register a C++ function with the console making it callable as a method of the given namespace from the scripting engine.

Parameters:
nameSpace Name of the namespace to associate the new function with; this is usually the name of a class.
name Name of the new function.
cb Pointer to the function implementing the scripting call; a console callback function returning a specific type value.
usage Documentation for this function. Console Auto-Documentation
minArgs Minimum number of arguments this function accepts
maxArgs Maximum number of arguments this function accepts

void Con::addCommand ( const char *  nameSpace,
const char *  name,
BoolCallback  cb,
const char *  usage,
S32  minArgs,
S32  maxArgs 
)

Register a C++ function with the console making it callable as a method of the given namespace from the scripting engine.

Parameters:
nameSpace Name of the namespace to associate the new function with; this is usually the name of a class.
name Name of the new function.
cb Pointer to the function implementing the scripting call; a console callback function returning a specific type value.
usage Documentation for this function. Console Auto-Documentation
minArgs Minimum number of arguments this function accepts
maxArgs Maximum number of arguments this function accepts

void Con::markCommandGroup ( const char *  nsName,
const char *  name,
const char *  usage = NULL 
)

void Con::beginCommandGroup ( const char *  nsName,
const char *  name,
const char *  usage 
)

void Con::endCommandGroup ( const char *  nsName,
const char *  name 
)

void Con::addOverload ( const char *  nsName,
const char *  name,
const char *  altUsage 
)

void Con::printf ( const char *  _format,
  ... 
)

Parameters:
_format A stdlib printf style formatted out put string

Parameters:
... Variables to be written

void Con::warnf ( const char *  _format,
  ... 
)

Note:
The console window colors warning text as LIGHT GRAY.

Parameters:
_format A stdlib printf style formatted out put string
... Variables to be written

void Con::errorf ( const char *  _format,
  ... 
)

Note:
The console window colors warning text as RED.

Parameters:
_format A stdlib printf style formatted out put string
... Variables to be written

void Con::warnf ( ConsoleLogEntry::Type  type,
const char *  _format,
  ... 
)

Note:
The console window colors warning text as LIGHT GRAY.

Parameters:
type Allows you to associate the warning message with an internal module.
_format A stdlib printf style formatted out put string
... Variables to be written
See also:
Con::warnf()

void Con::errorf ( ConsoleLogEntry::Type  type,
const char *  _format,
  ... 
)

Note:
The console window colors warning text as RED.

Parameters:
type Allows you to associate the warning message with an internal module.
_format A stdlib printf style formatted out put string
... Variables to be written
See also:
Con::errorf()

bool Con::isMainThread (  ) 

Returns true when called from the main thread, false otherwise.

const char* Con::execute ( S32  argc,
const char *  argv[] 
)

Call a script function from C/C++ code.

Parameters:
argc Number of elements in the argv parameter
argv A character string array containing the name of the function to call followed by the arguments to that function.
 // Call a Torque script function called mAbs, having one parameter.
 char* argv[] = {"abs", "-9"};
 char* result = execute(2, argv);

const char* Con::executef ( S32  argc,
  ... 
)

See also:
execute(S32 argc, const char* argv[])

const char* Con::execute ( SimObject object,
S32  argc,
const char *  argv[] 
)

Call a Torque Script member function of a SimObject from C/C++ code.

Parameters:
object Object on which to execute the method call.
argc Number of elements in the argv parameter (must be >2, see argv)
argv A character string array containing the name of the member function to call followed by an empty parameter (gets filled with object ID) followed by arguments to that function.
 // Call the method setMode() on an object, passing it one parameter.

 char* argv[] = {"setMode", "", "2"};
 char* result = execute(mysimobject, 3, argv);

const char* Con::executef ( SimObject ,
S32  argc,
  ... 
)

See also:
execute(SimObject *, S32 argc, const char *argv[])

const char* Con::evaluate ( const char *  string,
bool  echo = false,
const char *  fileName = NULL 
)

Evaluate an arbitrary chunk of code.

Parameters:
string Buffer containing code to execute.
echo Should we echo the string to the console?
fileName Indicate what file this code is coming from; used in error reporting and such.

const char* Con::evaluatef ( const char *  string,
  ... 
)

Evaluate an arbitrary line of script.

This wraps dVsprintf(), so you can substitute parameters into the code being executed.

char* Con::getReturnBuffer ( U32  bufferSize  ) 

char* Con::getArgBuffer ( U32  bufferSize  ) 

char* Con::getFloatArg ( F64  arg  ) 

char* Con::getIntArg ( S32  arg  ) 

Namespace* Con::lookupNamespace ( const char *  nsName  ) 

bool Con::linkNamespaces ( const char *  parentName,
const char *  childName 
)

bool Con::unlinkNamespaces ( const char *  parentName,
const char *  childName 
)

bool Con::classLinkNamespaces ( Namespace parent,
Namespace child 
)

Note:
This should only be called from consoleObject.h

void Con::getLockLog ( ConsoleLogEntry *&  log,
U32 size 
)

void Con::unlockLog ( void   ) 

void Con::setLogMode ( S32  mode  ) 

void Con::setData ( S32  type,
void dptr,
S32  index,
S32  argc,
const char **  argv,
EnumTable tbl = NULL,
BitSet32  flag = 0 
)

const char* Con::getData ( S32  type,
void dptr,
S32  index,
EnumTable tbl = NULL,
BitSet32  flag = 0 
)




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