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Stores keyframe based animations.
AnimationClip is used by Animation to play back animations.
length |
Animation length in seconds (Read Only) |
frameRate |
Frame rate at which keyframes are sampled (Read Only) |
wrapMode |
Sets the default wrap mode used in the animation state. |
AnimationClip |
Creates a new animation clip |
SetCurve |
Assigns the curve to animate a specific property. |
ClearCurves |
Clears all curves from the clip. |
AddEvent |
Adds an animation event to the clip. |
name |
The name of the object. |
hideFlags |
Should the object be hidden, saved with the scene or modifiable by the user? |
GetInstanceID |
Returns the instance id of the object. |
ToString |
Returns the name of the game object. |
operator bool |
Does the object exist? |
Instantiate |
Clones the object original and returns the clone. |
Instantiate.<T> |
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Destroy |
Removes a gameobject, component or asset. |
DestroyImmediate |
Destroys the object obj immediately. It is strongly recommended to use Destroy instead. |
FindObjectsOfType |
Returns a list of all active loaded objects of Type type. |
FindObjectOfType |
Returns the first active loaded object of Type type. |
operator == |
Compares if two objects refer to the same |
operator != |
Compares if two objects refer to a different object |
DontDestroyOnLoad |
Makes the object target not be destroyed automatically when loading a new scene. |