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EditorGUI.indentLevel

static var indentLevel : int

Description

the indent level of the field labels.


Shows info of the selected object.

// Shows info of the selected transform

class EditorGUIIndent extends EditorWindow {

@MenuItem("Examples/Indent usage")
static function Init() {
var window = GetWindow(EditorGUIIndent);
window.position = Rect(0, 0, 100, 100);
window.Show();
}

function OnGUI() {
var obj = Selection.activeTransform;
EditorGUI.indentLevel = 0;
EditorGUILayout.LabelField("Name:", obj ? obj.name : "Select an Object");
if(obj) {
EditorGUI.indentLevel = 1;
EditorGUILayout.LabelField("Position:", obj.position.ToString());
EditorGUILayout.LabelField("Rotation:", obj.rotation.eulerAngles.ToString());
EditorGUI.indentLevel = 2;
EditorGUILayout.LabelField("X:", obj.rotation.x.ToString());
EditorGUILayout.LabelField("Y:", obj.rotation.y.ToString());
EditorGUILayout.LabelField("Z:", obj.rotation.z.ToString());
EditorGUILayout.LabelField("W:", obj.rotation.w.ToString());
EditorGUI.indentLevel = 1;
EditorGUILayout.LabelField("Scale:", obj.localScale.ToString());
}
}
}