static function MinMaxSlider (position : Rect, ref minValue : float, ref maxValue : float, minLimit : float, maxLimit : float) : void
Parameters
Name | Description |
label |
Optional label in front of the slider.
|
position |
Rectangle on the screen to use for the slider.
|
value |
The value the slider shows. This determines the position of the draggable thumb.
|
minValue |
The lower value of the range the slider shows, passed by reference.
|
maxValue |
The upper value at the range the slider shows, passed by reference.
|
minLimit |
The limit at the left end of the slider.
|
maxLimit |
The limit at the right end of the slider.
|
Description
Make a special slider the user can use to specify a range between a min and a max.
MinMax Slider in an Editor Window.
class EditorGUIMinMaxSlider
extends EditorWindow {
var minVal :
float = -10;
var minLimit :
float = -20;
var maxVal :
float = 10;
var maxLimit :
float = 20;
@
MenuItem(
"Examples/Editor GUI Move Object Randomly")
static function Init() {
var window = GetWindow(EditorGUIMinMaxSlider);
window.Show();
}
function OnGUI() {
EditorGUI.MinMaxSlider(
GUIContent(
"Random range:"),
Rect(0,0,position.width,20),
minVal, maxVal,
minLimit, maxLimit);
if(
GUI.Button(
Rect(0,25,position.width, position.height -25),
"Randomize!"))
PlaceRandomly();
}
function PlaceRandomly() {
if(
Selection.activeTransform)
Selection.activeTransform.position =
Vector3(
Random.Range(minVal, maxVal),
Random.Range(minVal, maxVal),
Random.Range(minVal, maxVal));
else Debug.LogError(
"Select a GameObject to randomize its position.");
}
}