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These work pretty much like the normal GUI functions - and also have matching implementations in EditorGUILayout
Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.
| actionKey |
Is the platform-dependent "action" modifier key held down? (Read Only) |
| indentLevel |
the indent level of the field labels. |
| DropShadowLabel |
Draws a label with a drop shadow. |
| LabelField |
Make a label field. (Useful for showing read-only info.) |
| Toggle |
Make a toggle. |
| TextField |
Make a text field. |
| TextArea |
Make a text area. |
| PasswordField |
Make a text field where the user can enter a password. |
| FloatField |
Make a text field for entering floats. |
| IntField |
Make a text field for entering integers. |
| Slider |
Make a slider the user can drag to change a value between a min and a max. |
| IntSlider |
Make a slider the user can drag to change an integer value between a min and a max. |
| MinMaxSlider |
Make a special slider the user can use to specify a range between a min and a max. |
| Popup |
Make a generic popup selection field. |
| EnumPopup |
Make an enum popup selection field. |
| IntPopup |
Make an integer popup selection field. |
| TagField |
Make a tag selection field. |
| LayerField |
Make a layer selection field. |
| ObjectField |
Make an object drop slot field. |
| Vector2Field |
Make an X & Y field for entering a Vector2. |
| Vector3Field |
Make an X, Y & Z field for entering a Vector3. |
| Vector4Field |
Make an X, Y, Z & W field for entering a Vector4. |
| RectField |
Make an X, Y, W & H field for entering a Rect. |
| ColorField |
Make a field for selecting a Color. |
| CurveField |
Make a field for editing an AnimationCurve. |
| InspectorTitlebar |
Make an inspector-window-like titlebar. |
| Foldout |
Make a label with a foldout arrow to the left of it. |
| ProgressBar |
Make a progress bar. |
| PrefixLabel |
Make a label in front of some control. |
| DrawTextureAlpha |
Draws the alpha channel of a texture within a rectangle. |
| DrawPreviewTexture |
Draws the texture within a rectangle. |
| PropertyField |
Make a field for SerializedProperty. |