EditorGUILayout.Slider Manual     Reference     Scripting  
Scripting > Editor Classes > EditorGUILayout
EditorGUILayout.Slider

static function Slider (value : float, leftValue : float, rightValue : float, params options : GUILayoutOption[]) : float

static function Slider (label : string, value : float, leftValue : float, rightValue : float, params options : GUILayoutOption[]) : float

static function Slider (label : GUIContent, value : float, leftValue : float, rightValue : float, params options : GUILayoutOption[]) : float

Parameters

NameDescription
label Optional label in front of the slider.
value The value the slider shows. This determines the position of the draggable thumb.
leftValue The value at the left end of the slider.
rightValue The value at the right end of the slider.
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight

Returns

float - The value that has been set by the user.

Description

Make a slider the user can drag to change a value between a min and a max.


Scale the selected object between a range.

// Editor script that lets you scale the selected GameObject between 1 and 100

class EditorGUILayoutSlider extends EditorWindow {

var scale : float = 0.0;

@MenuItem("Examples/Editor GUILayout Slider usage")
static function Init() {
var window = GetWindow(EditorGUILayoutSlider);
window.Show();
}

function OnGUI() {
scale = EditorGUILayout.Slider(scale,1, 100);
}
function OnInspectorUpdate() {
if(Selection.activeTransform)
Selection.activeTransform.localScale = Vector3(scale, scale, scale);
}
}

static function Slider (property : SerializedProperty, leftValue : float, rightValue : float, params options : GUILayoutOption[]) : void

static function Slider (property : SerializedProperty, leftValue : float, rightValue : float, label : string, params options : GUILayoutOption[]) : void

static function Slider (property : SerializedProperty, leftValue : float, rightValue : float, label : GUIContent, params options : GUILayoutOption[]) : void

Parameters

NameDescription
label Optional label in front of the slider.
property The value the slider shows. This determines the position of the draggable thumb.
leftValue The value at the left end of the slider.
rightValue The value at the right end of the slider.
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight

Description

Make a slider the user can drag to change a value between a min and a max.