static var changed : bool
Description
Returns true if any controls changed the value of the input data.
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
public string stringToEdit =
"Modify me.";
void OnGUI() {
stringToEdit =
GUI.TextField(
new Rect(10, 10, 200, 20), stringToEdit, 25);
if (
GUI.changed)
Debug.Log(
"Text field has changed.");
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
public stringToEdit as
string = 'Modify me.'
def
OnGUI():
stringToEdit =
GUI.TextField(
Rect(10, 10, 200, 20), stringToEdit, 25)
if GUI.changed:
Debug.Log('Text field has changed.')