static function VerticalScrollbar (position : Rect, value : float, size : float, topValue : float, bottomValue : float, style : GUIStyle) : float
Parameters
Name | Description |
position |
Rectangle on the screen to use for the scrollbar.
|
value |
The position between min and max
|
size |
How much can we see?
|
topValue |
The value at the top of the scrollbar
|
bottomValue |
The value at the bottom of the scrollbar
|
style |
The style to use for the scrollbar background. If left out, the horizontalScrollbar style from the current GUISkin is used.
|
Returns
float - the modified value. This can be changed by the user by dragging the scrollbar, or clicking the arrows at the end.
Description
Make a vertiical scrollbar. Scrollbars are what you use to scroll through a document. Most likely, you want to use scrollViews instead.
var vSbarValue :
float;
function OnGUI () {
vSbarValue =
GUI.VerticalScrollbar(
Rect (25, 25, 100, 30), vSbarValue, 1.0, 10.0, 0.0);
}
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
public float vSbarValue;
void OnGUI() {
vSbarValue =
GUI.VerticalScrollbar(
new Rect(25, 25, 100, 30), vSbarValue, 1.0F, 10.0F, 0.0F);
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
public vSbarValue as single
def
OnGUI():
vSbarValue =
GUI.VerticalScrollbar(
Rect(25, 25, 100, 30), vSbarValue, 1.0F, 10.0F, 0.0F)
Finding extra elements:
The styles of the buttons at then end of the scrollbar are searched for in the current skin by adding "upbutton" and "downbutton" to the style name.
The name of the scrollbar thumb (the thing you drag) is found by appending "thumb" to the style name.
var scrollPos :
float = 0.5;
function OnGUI() {
scrollPos =
GUI.VerticalScrollbar(
Rect(0,0,100,20), scrollPos, 1, 0, 100,
"Scroll");
}