static function Toggle (position : Rect, value : bool, content : GUIContent, style : GUIStyle) : bool
Parameters
Name | Description |
position |
Rectangle on the screen to use for the button.
|
value |
Is this button on or off?
|
text |
Text to display on the button.
|
image |
Texture to display on the button.
|
content |
Text, image and tooltip for this button.
|
style |
The style to use. If left out, the toggle style from the current GUISkin is used.
|
Returns
bool - The new value of the button.
Description
Make an on/off toggle button.
var aTexture :
Texture;
private var toggleTxt : boolean =
false;
private var toggleImg : boolean =
false;
function OnGUI () {
if(!aTexture) {
Debug.LogError(
"Please assign a texture in the inspector.");
return;
}
toggleTxt =
GUI.Toggle(
Rect(10, 10, 100, 30), toggleTxt,
"A Toggle text");
toggleImg =
GUI.Toggle(
Rect(10, 50, 50, 50), toggleImg, aTexture);
}
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
public Texture aTexture;
private bool toggleTxt =
false;
private bool toggleImg =
false;
void OnGUI() {
if (!aTexture) {
Debug.LogError(
"Please assign a texture in the inspector.");
return;
}
toggleTxt =
GUI.Toggle(
new Rect(10, 10, 100, 30), toggleTxt,
"A Toggle text");
toggleImg =
GUI.Toggle(
new Rect(10, 50, 50, 50), toggleImg, aTexture);
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
public aTexture as
Texture private toggleTxt as
bool =
false private toggleImg as
bool =
false def
OnGUI():
if not aTexture:
Debug.LogError('Please assign a texture
in the inspector.')
return toggleTxt =
GUI.Toggle(
Rect(10, 10, 100, 30), toggleTxt, 'A Toggle text')
toggleImg =
GUI.Toggle(
Rect(10, 50, 50, 50), toggleImg, aTexture)