GUI.EndGroup Manual     Reference     Scripting  
Scripting > Runtime Classes > GUI
GUI.EndGroup

static function EndGroup () : void

Description

End a group.

Should be attached with GUI.BeginGroup See Also: BeginGroup.

JavaScripts
function OnGUI () {
// Constrain all drawing to be within a 800x600 pixel area centered on the screen.
GUI.BeginGroup (new Rect (Screen.width / 2 - 400, Screen.height / 2 - 300, 800, 600));

// Draw a box in the new coordinate space defined by the BeginGroup.
// Notice how (0,0) has now been moved on-screen
GUI.Box (new Rect (0,0,800,600),
"This box is now centered! - here you would put your main menu");

// We need to match all BeginGroup calls with an EndGroup
GUI.EndGroup ();
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void OnGUI() {
GUI.BeginGroup(new Rect(Screen.width / 2 - 400, Screen.height / 2 - 300, 800, 600));
GUI.Box(new Rect(0, 0, 800, 600), "This box is now centered! - here you would put your main menu");
GUI.EndGroup();
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def OnGUI():
GUI.BeginGroup(Rect(((Screen.width / 2) - 400), ((Screen.height / 2) - 300), 800, 600))
GUI.Box(Rect(0, 0, 800, 600), 'This box is now centered! - here you would put your main menu')
GUI.EndGroup()