static function HorizontalSlider (position : Rect, value : float, leftValue : float, rightValue : float, slider : GUIStyle, thumb : GUIStyle) : float
Parameters
Name | Description |
position |
Rectangle on the screen to use for the slider.
|
value |
The value the slider shows. This determines the position of the draggable thumb.
|
leftValue |
The value at the left end of the slider
|
rightValue |
The value at the right end of the slider
|
slider |
The GUIStyle to use for displaying the dragging area. If left out, the horizontalSlider style from the current GUISkin is used.
|
thumb |
The GUIStyle to use for displaying draggable thumb. If left out, the horizontalSliderThumb style from the current GUISkin is used.
|
Returns
float - The value that has been set by the user.
Description
A horizontal slider the user can drag to change a value between a min and a max.
var hSliderValue :
float = 0.0;
function OnGUI () {
hSliderValue =
GUI.HorizontalSlider (
Rect (25, 25, 100, 30), hSliderValue, 0.0, 10.0);
}
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
public float hSliderValue = 0.0F;
void OnGUI() {
hSliderValue =
GUI.HorizontalSlider(
new Rect(25, 25, 100, 30), hSliderValue, 0.0F, 10.0F);
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
public hSliderValue as single = 0.0F
def
OnGUI():
hSliderValue =
GUI.HorizontalSlider(
Rect(25, 25, 100, 30), hSliderValue, 0.0F, 10.0F)