using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
public Vector2 scrollPosition =
Vector2.zero;
void OnGUI() {
scrollPosition =
GUI.BeginScrollView(
new Rect(10, 300, 100, 100), scrollPosition,
new Rect(0, 0, 220, 200));
GUI.Button(
new Rect(0, 0, 100, 20),
"Top-left");
GUI.Button(
new Rect(120, 0, 100, 20),
"Top-right");
GUI.Button(
new Rect(0, 180, 100, 20),
"Bottom-left");
GUI.Button(
new Rect(120, 180, 100, 20),
"Bottom-right");
GUI.EndScrollView();
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
public scrollPosition as
Vector2 =
Vector2.zero def
OnGUI():
scrollPosition =
GUI.BeginScrollView(
Rect(10, 300, 100, 100), scrollPosition,
Rect(0, 0, 220, 200))
GUI.Button(
Rect(0, 0, 100, 20), 'Top-left')
GUI.Button(
Rect(120, 0, 100, 20), 'Top-right')
GUI.Button(
Rect(0, 180, 100, 20), 'Bottom-left')
GUI.Button(
Rect(120, 180, 100, 20), 'Bottom-right')
GUI.EndScrollView()