static function Toolbar (position : Rect, selected : int, contents : GUIContent[], style : GUIStyle) : int
Parameters
Name | Description |
position |
Rectangle on the screen to use for the toolbar.
|
selected |
The index of the selected button
|
texts |
An array of strings to show on the toolbar buttons.
|
images |
An array of textures on the toolbar buttons.
|
contents |
An array of text, image and tooltips for the toolbar buttons.
|
style |
The style to use. If left out, the button style from the current GUISkin is used.
|
Returns
int - The index of the selected button.
Description
Make a toolbar
var toolbarInt :
int = 0;
var toolbarStrings :
String[] = [
"Toolbar1",
"Toolbar2",
"Toolbar3"];
function OnGUI () {
toolbarInt =
GUI.Toolbar (
Rect (25, 25, 250, 30), toolbarInt, toolbarStrings);
}
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
public int toolbarInt = 0;
public string[] toolbarStrings =
new string[] {
"Toolbar1",
"Toolbar2",
"Toolbar3"};
void OnGUI() {
toolbarInt =
GUI.Toolbar(
new Rect(25, 25, 250, 30), toolbarInt, toolbarStrings);
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
public toolbarInt as
int = 0
public toolbarStrings as (
string) = ('Toolbar1', 'Toolbar2', 'Toolbar3')
def
OnGUI():
toolbarInt =
GUI.Toolbar(
Rect(25, 25, 250, 30), toolbarInt, toolbarStrings)