GUI.depth Manual     Reference     Scripting  
Scripting > Runtime Classes > GUI
GUI.depth

static var depth : int

Description

The sorting depth of the currently executing GUI behaviour.

Set this to determine ordering when you have different scripts running simultaneously.

Note:To see this example working, you will need to create 2 scripts. Remember to name the scripts with the same name as the class names, else it will not work.


One Button behind the other.

JavaScripts
// Makes this button go back in depth over the example2 class one.

class example1 extends MonoBehaviour {
static var guiDepth : int = 0;
function OnGUI() {
GUI.depth = guiDepth;
if(GUI.RepeatButton(Rect(0,0,100,100), "GoBack")) {
guiDepth = 1;
example2.guiDepth = 0;
}
}
}

using UnityEngine;
using System.Collections;

public class example1 : MonoBehaviour {
public static int guiDepth = 0;
void OnGUI() {
GUI.depth = guiDepth;
if (GUI.RepeatButton(new Rect(0, 0, 100, 100), "GoBack")) {
guiDepth = 1;
example2.guiDepth = 0;
}
}
}
public class example : MonoBehaviour {
}

import UnityEngine
import System.Collections

class example1(MonoBehaviour):

public static guiDepth as int = 0

def OnGUI():
GUI.depth = guiDepth
if GUI.RepeatButton(Rect(0, 0, 100, 100), 'GoBack'):
guiDepth = 1
example2.guiDepth = 0

class example(MonoBehaviour):
pass

And copy this other example to another script:

JavaScripts
// Makes this button go back in depth over the example1 class one.

class example2 extends MonoBehaviour {
static var guiDepth : int = 1;
function OnGUI() {
GUI.depth = guiDepth;
if(GUI.RepeatButton(Rect(50,50,100,100), "GoBack")) {
guiDepth = 1;
example1.guiDepth = 0;
}
}
}

using UnityEngine;
using System.Collections;

public class example2 : MonoBehaviour {
public static int guiDepth = 1;
void OnGUI() {
GUI.depth = guiDepth;
if (GUI.RepeatButton(new Rect(50, 50, 100, 100), "GoBack")) {
guiDepth = 1;
example1.guiDepth = 0;
}
}
}
public class example : MonoBehaviour {
}

import UnityEngine
import System.Collections

class example2(MonoBehaviour):

public static guiDepth as int = 1

def OnGUI():
GUI.depth = guiDepth
if GUI.RepeatButton(Rect(50, 50, 100, 100), 'GoBack'):
guiDepth = 1
example1.guiDepth = 0

class example(MonoBehaviour):
pass