static function SelectionGrid (position : Rect, selected : int, contents : GUIContent[], xCount : int, style : GUIStyle) : int
Parameters
Name | Description |
position |
Rectangle on the screen to use for the grid.
|
selected |
The index of the selected grid button
|
texts |
An array of strings to show on the grid buttons.
|
images |
An array of textures on the grid buttons.
|
contents |
An array of text, image and tooltips for the grid button.
|
xCount |
How many elements to fit in the horizontal direction. The controls will be scaled to fit unless the style defines a fixedWidth to use.
|
style |
The style to use. If left out, the button style from the current GUISkin is used.
|
Returns
int - The index of the selected button.
Description
Make a grid of buttons.
var selGridInt :
int = 0;
var selStrings :
String[] = [
"Grid 1",
"Grid 2",
"Grid 3",
"Grid 4"];
function OnGUI () {
selGridInt =
GUI.SelectionGrid (
Rect (25, 25, 100, 30), selGridInt, selStrings, 2);
}
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
public int selGridInt = 0;
public string[] selStrings =
new string[] {
"Grid 1",
"Grid 2",
"Grid 3",
"Grid 4"};
void OnGUI() {
selGridInt =
GUI.SelectionGrid(
new Rect(25, 25, 100, 30), selGridInt, selStrings, 2);
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
public selGridInt as
int = 0
public selStrings as (
string) = ('Grid 1', 'Grid 2', 'Grid 3', 'Grid 4')
def
OnGUI():
selGridInt =
GUI.SelectionGrid(
Rect(25, 25, 100, 30), selGridInt, selStrings, 2)