GUI.GetNameOfFocusedControl Manual     Reference     Scripting  
Scripting > Runtime Classes > GUI
GUI.GetNameOfFocusedControl

static function GetNameOfFocusedControl () : string

Description

Get the name of named control that has focus.

Control names are set up by using SetNextControlName. When a named control has focus, this function will return its name. If no control has focus or the focused control has no name set returns empty string.

GetNameOfFocusedControl works well when you make a login box.

JavaScripts
var login : String = "username";
var login2 : String = "no action here";

function OnGUI () {
GUI.SetNextControlName ("user");
login = GUI.TextField (Rect (10,10,130,20), login);

login2 = GUI.TextField (Rect (10,40,130,20), login2);
if (Event.current.Equals (Event.KeyboardEvent ("return")) &&
GUI.GetNameOfFocusedControl () == "user") {
Debug.Log ("Login");
}

if (GUI.Button (new Rect (150,10,50,20), "Login"))
Debug.Log ("Login");
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
public string login = "username";
public string login2 = "no action here";
void OnGUI() {
GUI.SetNextControlName("user");
login = GUI.TextField(new Rect(10, 10, 130, 20), login);
login2 = GUI.TextField(new Rect(10, 40, 130, 20), login2);
if (Event.current.Equals(Event.KeyboardEvent("return")) && GUI.GetNameOfFocusedControl() == "user")
Debug.Log("Login");

if (GUI.Button(new Rect(150, 10, 50, 20), "Login"))
Debug.Log("Login");

}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

public login as string = 'username'

public login2 as string = 'no action here'

def OnGUI():
GUI.SetNextControlName('user')
login = GUI.TextField(Rect(10, 10, 130, 20), login)
login2 = GUI.TextField(Rect(10, 40, 130, 20), login2)
if Event.current.Equals(Event.KeyboardEvent('return')) and (GUI.GetNameOfFocusedControl() == 'user'):
Debug.Log('Login')
if GUI.Button(Rect(150, 10, 50, 20), 'Login'):
Debug.Log('Login')

See Also: SetNextControlName, FocusControl.