static function DragWindow (position : Rect) : void
Parameters
Name | Description |
position |
the part of the window that can be dragged. This is clipped to the actual window.
|
Description
Make a window draggable.
Insert a call to this function inside your window code to make a window draggable.
var windowRect :
Rect =
Rect (20, 20, 120, 50);
function OnGUI () {
windowRect =
GUI.Window (0, windowRect, DoMyWindow,
"My Window");
}
function DoMyWindow (windowID :
int) {
GUI.DragWindow (
Rect (0,0, 10000, 20));
}
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
public Rect windowRect =
new Rect(20, 20, 120, 50);
void OnGUI() {
windowRect =
GUI.Window(0, windowRect, DoMyWindow,
"My Window");
}
void DoMyWindow(
int windowID) {
GUI.DragWindow(
new Rect(0, 0, 10000, 20));
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
public windowRect as
Rect =
Rect(20, 20, 120, 50)
def
OnGUI():
windowRect =
GUI.Window(0, windowRect, DoMyWindow, 'My Window')
def DoMyWindow(windowID as
int):
GUI.DragWindow(
Rect(0, 0, 10000, 20))
static function DragWindow () : void
Description
If you want to have the entire window background to act as a drag area, use the version of DragWindow that takes no parameters and put it at the end of the window function.
This will mean that any other controls will get precedence and the dragging will only be activated if nothing else has mouse focus.
See Also: DragWindow, BringWindowToFront, BringWindowToBack
var windowRect :
Rect =
Rect (20, 20, 120, 50);
function OnGUI () {
windowRect =
GUI.Window (0, windowRect, DoMyWindow,
"My Window");
}
function DoMyWindow (windowID :
int) {
GUI.Button (
Rect (10,20,100,20),
"Can't drag me");
GUI.DragWindow ();
}
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
public Rect windowRect =
new Rect(20, 20, 120, 50);
void OnGUI() {
windowRect =
GUI.Window(0, windowRect, DoMyWindow,
"My Window");
}
void DoMyWindow(
int windowID) {
GUI.Button(
new Rect(10, 20, 100, 20),
"Can't drag me");
GUI.DragWindow();
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
public windowRect as
Rect =
Rect(20, 20, 120, 50)
def
OnGUI():
windowRect =
GUI.Window(0, windowRect, DoMyWindow, 'My Window')
def DoMyWindow(windowID as
int):
GUI.Button(
Rect(10, 20, 100, 20), 'Can\'t drag me')
GUI.DragWindow()