Torque Game Engine Documentation
TGE Version 1.5.2
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sanitiseVarName() :
lang.h
sendHeartbeat() :
serverQuery.h
serverProcess() :
game.h
setBoolVariable() :
console.h
setBreakAlloc() :
platform.h
setBreakCodeBlock() :
compiler.h
setCurrentFloatTable() :
compiler.h
setCurrentStringTable() :
compiler.h
setData() :
console.h
setFloatVariable() :
console.h
setIntVariable() :
console.h
setLocalVariable() :
console.h
setLogMode() :
console.h
setMinimumAllocUnit() :
platform.h
setModifierKeys() :
platformWin32.h
setVariable() :
console.h
setWindVelocity() :
particleEngine.h
sgComputeNewFrustum() :
sgUtil.h
sgComputeOSFrustumPlanes() :
sgUtil.h
sgFindObjectsCallback() :
sgLightManager.h
sgGetLightingPackInformation() :
sgLighting.h
sgOrientClipPlanes() :
sgUtil.h
sgUtil_clipToPlane() :
windingClipper.h
ShowInit() :
showTSShape.h
shutdown() :
console.h
,
simBase.h
shutdownOpenAL() :
platformAudio.h
startHeartbeat() :
serverQuery.h
stripColorChars() :
console.h
stristr() :
platformX86UNIX.h
strtolwr() :
platformX86UNIX.h
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