static function TextArea (position : Rect, text : string, maxLength : int, style : GUIStyle) : string
Parameters
Name | Description |
position |
Rectangle on the screen to use for the text field.
|
text |
Text to edit. The return value of this function should be assigned back to the string as shown in the example.
|
maxLength |
The maximum length of the string. If left out, the user can type for ever and ever.
|
style |
The style to use. If left out, the textArea style from the current GUISkin is used.
|
Returns
string - the edited string.
Description
Make a Multi-line text area where the user can edit a string.
var stringToEdit :
String =
"Hello World\nI've got 2 lines...";
function OnGUI () {
stringToEdit =
GUI.TextArea (
Rect (10, 10, 200, 100), stringToEdit, 200);
}
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
public string stringToEdit =
"Hello World\nI've got 2 lines...";
void OnGUI() {
stringToEdit =
GUI.TextArea(
new Rect(10, 10, 200, 100), stringToEdit, 200);
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
public stringToEdit as
string = 'Hello World\nI\'ve got 2 lines...'
def
OnGUI():
stringToEdit =
GUI.TextArea(
Rect(10, 10, 200, 100), stringToEdit, 200)