static function VerticalSlider (position : Rect, value : float, topValue : float, bottomValue : float, slider : GUIStyle, thumb : GUIStyle) : float
Parameters
Name | Description |
position |
Rectangle on the screen to use for the slider.
|
value |
The value the slider shows. This determines the position of the draggable thumb.
|
topValue |
The value at the top end of the slider
|
bottomValue |
The value at the bottom end of the slider
|
slider |
The GUIStyle to use for displaying the dragging area. If left out, the horizontalSlider style from the current GUISkin is used.
|
thumb |
The GUIStyle to use for displaying draggable thumb. If left out, the horizontalSliderThumb style from the current GUISkin is used.
|
Returns
float - The value that has been set by the user.
Description
A vertical slider the user can drag to change a value between a min and a max.
var vSliderValue :
float = 0.0;
function OnGUI () {
vSliderValue =
GUI.VerticalSlider (
Rect (25, 25, 100, 30), vSliderValue, 10.0, 0.0);
}
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
public float vSliderValue = 0.0F;
void OnGUI() {
vSliderValue =
GUI.VerticalSlider(
new Rect(25, 25, 100, 30), vSliderValue, 10.0F, 0.0F);
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
public vSliderValue as single = 0.0F
def
OnGUI():
vSliderValue =
GUI.VerticalSlider(
Rect(25, 25, 100, 30), vSliderValue, 10.0F, 0.0F)