static function Label (position : Rect, content : GUIContent, style : GUIStyle) : void
Parameters
Name | Description |
position |
Rectangle on the screen to use for the label.
|
text |
Text to display on the label.
|
image |
Texture to display on the label.
|
content |
Text, image and tooltip for this label.
|
style |
The style to use. If left out, the label style from the current GUISkin is used.
|
Description
Make a text or texture label on screen.
Labels have no user interaction, do not catch mouse clicks and are always rendered in normal style. If you want to make a control that responds visually to user input, use a Box control.
Example: Draw the classic Hello World! string:
Text label on the Game View.
function OnGUI () {
GUI.Label (
Rect (10, 10, 100, 20),
"Hello World!");
}
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void OnGUI() {
GUI.Label(
new Rect(10, 10, 100, 20),
"Hello World!");
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
OnGUI():
GUI.Label(
Rect(10, 10, 100, 20), 'Hello World!')
Example: Draw a texture on-screen. Labels are also used to display textures, instead of a string, simply pass in a texture:
Texture Label.
var textureToDisplay :
Texture2D;
function OnGUI () {
GUI.Label (
Rect (10, 40, textureToDisplay.width, textureToDisplay.height),
textureToDisplay);
}
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
public Texture2D textureToDisplay;
void OnGUI() {
GUI.Label(
new Rect(10, 40, textureToDisplay.width, textureToDisplay.height), textureToDisplay);
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
public textureToDisplay as
Texture2D def
OnGUI():
GUI.Label(
Rect(10, 40, textureToDisplay.width, textureToDisplay.height), textureToDisplay)