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Access to the selection in the editor.
Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.
transforms |
Returns the top level selection, excluding prefabs. |
activeTransform |
Returns the active transform. (The one shown in the inspector) |
gameObjects |
Returns the actual game object selection. Includes prefabs, non-modifyable objects. |
activeGameObject |
Returns the active game object. (The one shown in the inspector) |
activeObject |
Returns the actual object selection. Includes prefabs, non-modifyable objects. |
activeInstanceID |
Returns the instanceID of the actual object selection. Includes prefabs, non-modifyable objects. |
objects |
The actual unfiltered selection from the Scene. |
instanceIDs |
The actual unfiltered selection from the Scene returned as instance ids instead of objects. |
Contains |
Returns whether an object is contained in the current selection. |
GetTransforms |
Allows for fine grained control of the selection type using the SelectionMode bitmask. |
GetFiltered |
Returns the current selection filtered by type and mode. |