EditorUserBuildSettings Manual     Reference     Scripting  
Scripting > Editor Classes > EditorUserBuildSettings
EditorUserBuildSettings

Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.

Class Variables
selectedBuildTargetGroup

selectedStandaloneTarget

webPlayerStreamed

webPlayerOfflineDeployment

activeBuildTarget

activeBuildTargetChanged

Triggered in response to SwitchActiveBuilTarget.

activeScriptCompilationDefines

development

connectProfiler

allowDebugging

appendProject

installInBuildFolder

architectureFlags

Class Functions
SwitchActiveBuildTarget

GetBuildLocation

SetBuildLocation