LightmapEditorSettings Manual     Reference     Scripting  
Scripting > Editor Classes > LightmapEditorSettings
LightmapEditorSettings

Various settings for the bake.

Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.

The bake can be started via Lightmapping class.

See Also: Lightmapping.

Class Variables
bounceBoost

Boosts indirect light (Beast's diffuseBoost property, pow(colorComponent, (1.0 / diffuseBoost))).

bounceIntensity

Indirect light intensity multiplier.

maxAtlasWidth

The maximum width of an individual lightmap texture.

maxAtlasHeight

The maximum height of an individual lightmap texture.

resolution

Lightmap resolution in texels per world unit.

lastUsedResolution

Last used lightmap resolution (i.e. resolution of the lightmaps currently in the scene) in texels per world unit.

skyLightColor

Sky light color.

skyLightIntensity

Sky light intensity.

quality

Quality of the bake.

textureCompression

Whether to use DXT1 compression on the generated lightmaps.

bounces

Number of light bounces in the global illumination computation (with 0 meaning direct light only).

finalGatherRays

Number of rays used in the final gather integrator.

finalGatherContrastThreshold

Contrast threshold between neighbouring surface points.

finalGatherGradientThreshold

Controls how the irradiance gradient is used in the interpolation.

finalGatherInterpolationPoints

The number of final gather points to interpolate between.

aoAmount

Controls how much Ambient Occlusion to blend into the Final Gather solution.

aoMaxDistance

Beyond this distance a ray is considered to be unoccluded.

aoContrast

Controls the look of the transition from black to white.

lockAtlas

If enabled, Beast atlasing won't be run and lightmap indices, tiling and offset won't be modified on Mesh Renderers.