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Main Application class.
Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.
currentScene |
The path of the scene that the user has currently open (Read Only) |
isPlaying |
Is editor currently in play mode? |
isPlayingOrWillChangePlaymode |
Is editor either currently in play mode, or about to switch to it? (Read Only) |
isPaused |
Is editor currently paused? |
isCompiling |
Is editor currently compiling scripts? (Read Only) |
applicationContentsPath |
Path to the Unity editor contents folder (Read Only) |
applicationPath |
Returns the path to the Unity editor application (Read Only) |
update |
Delegate for generic updates. |
modifierKeysChanged |
Delegate for changed keyboard modifier keys. |
playmodeStateChanged |
Delegate for play mode state changes. |
timeSinceStartup |
The time since the editor was started (Read Only) |
NewScene |
Create a new scene |
OpenScene |
Opens the scene at path. |
OpenSceneAdditive |
Opens the scene at path additively. |
SaveScene |
Save the scene at path. |
SaveCurrentSceneIfUserWantsTo |
Ask the user if he wants to save the open scene. |
OpenProject |
Open another project. |
SaveAssets |
Saves all serializable assets that have not yet been written to disk (eg. Materials) |
Step |
Perform a single frame step. |
LockReloadAssemblies |
Prevents loading of assemblies when it is inconvenient. |
ExecuteMenuItem |
Invokes the menu item in the specified path. |
UnlockReloadAssemblies |
Must be called after LockReloadAssemblies, to reenable loading of assemblies. |
Exit |
Exit the Unity editor application. |
Beep |
Plays system beep sound. |
CallbackFunction |
Delegate to be called from EditorApplication callbacks. |