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Scripting > Editor Classes > Unwrapping
Unwrapping

This class holds everything you may need in regard to uv-unwrapping.

Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.

WARNING: preliminary interface, will be changed in future versions e.g. in future it will contain possibility to pack your uvs optimally etc.

Class Functions
GeneratePerTriangleUV

Will generate per-triangle uv (3 uv pairs for each triangle) with default settings

GenerateSecondaryUVSet

Will auto generate uv2 with default settings for provided mesh, and fill them in