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Player Settings is where you define various parameters for the final game that you will build in Unity. Some of these values are used in the Resolution Dialog that launches when you open a standalone game.
Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.
companyName |
The name of your company. |
productName |
The name of your product. |
defaultScreenWidth |
Default horizontal dimension of stand-alone player window. |
defaultScreenHeight |
Default vertical dimension of stand-alone player window. |
defaultWebScreenWidth |
Default horizontal dimension of web player window. |
defaultWebScreenHeight |
Default vertical dimension of web player window. |
displayResolutionDialog |
Defines the behaviour of the Resolution Dialog on product launch. |
defaultIsFullScreen |
If enabled, the game will default to fullscreen mode. |
useAlphaInDashboard |
Enables OSX Dashboard widgets with transparent backgrounds. |
runInBackground |
If enabled, your game will continue to run after lost focus. |
captureSingleScreen |
Defines if fullscreen games should darken secondary displays. |
usePlayerLog |
Write a log file with debugging information. |
alwaysDisplayWatermark |
Defines if the Unity watermark should be constantly displayed. |
firstStreamedLevelWithResources |
First level to have access to all Resources.Load assets in Streamed Web Players. |
resolutionDialogBanner |
The image to display in the Resolution Dialog window. |
iPhoneBundleIdentifier |
The bundle identifier of the iPhone application. |
keystorePass |
Password used for interacting with the Android Keystore. |
keyaliasPass |
Password for the key used for signing an Android application. |
xboxTitleId |
Xbox 360 title id |
xboxImageXexFilePath |
Xbox 360 ImageXex override configuration file path |
xboxSpaFilePath |
Xbox 360 SPA file path |
xboxGenerateSpa |
Xbox 360 _SPAConfig.cs auto-generation |
bundleIdentifier |
Application bundle identifier shared between iOS & Android platforms |
bundleVersion |
Application bundle version shared between iOS & Android platforms |
strippingLevel |
Managed code stripping level |
defaultInterfaceOrientation |
Default screen orientation for mobiles |
apiCompatibilityLevel |
.NET API compatibility level |
advancedLicense |
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HasAspectRatio |
Returns whether or not the specified aspect ratio is enabled. |
SetAspectRatio |
Enables the specified aspect ratio. |