static function BeginGUI (position : Rect) : void
Description
Begin a 2D GUI block inside the 3D handle GUI.
Begin a 2D GUI block on top of the current handle camera.
See Also: Handles.EndGUI.
GUI in the Scene View.
@
CustomEditor (DummyButtonScript)
class GUIButtonHandle
extends Editor {
function OnSceneGUI () {
Handles.color =
Color.blue;
Handles.Label(target.transform.position +
Vector3.up*2,
target.transform.position.ToString() +
"\nShieldArea: " +
target.shieldArea.ToString());
Handles.BeginGUI(
Rect(
Screen.width - 100,
Screen.height - 80, 90,50));
if(
GUILayout.Button(
"Reset Area"))
target.shieldArea = 5;
Handles.EndGUI();
Handles.DrawWireArc(target.transform.position,
target.transform.up,
-target.transform.right,
180,
target.shieldArea);
target.shieldArea =
Handles.ScaleValueHandle(target.shieldArea,
target.transform.position + target.transform.forward*target.shieldArea,
target.transform.rotation,
1,
Handles.ConeCap,
1);
}
}
And the script attached to this Handle:
var shieldArea : float = 5;