// Draw lines to the connected game objects that a script has. // if the target object doesnt have any game objects attached // then it draws a line from the object to 0,0,0.
@CustomEditor (ConnectedObjects) class ConnectLineHandle extendsEditor {
function OnSceneGUI () { for(var i = 0; i < target.objs.Length; i++) if(target.objs[i]) Handles.DrawLine(target.transform.position, target.objs[i].transform.position); else Handles.DrawLine(target.transform.position, Vector3.zero); } }