static function DrawPolyLine (params points : Vector3[]) : void
Description
Draw a line going through the list of all points.
Note: Use HandleUtility.GetHandleSize where you might want to have constant screen-sized handles.
PolyLine that connects all the objects in the Scene View.
@
CustomEditor (ConnectedPolyLine)
class ConnectedPolyLineHandle
extends Editor {
var positions :
Vector3[];
function OnSceneGUI () {
if(target.polyLineObjs.Length > 0)
positions =
new Vector3[target.polyLinesObjs.Length];
for(
var i = 0; i < target.polyLineObjs.Length; i++)
if(target.polyLineObjs[i])
positions[i] = target.polyLineObjs[i].transform.position;
else positions[i] =
Vector3.zero;
Handles.DrawPolyLine(positions);
}
}
And the script attached to this handle: