Handles.DrawPolyLine Manual     Reference     Scripting  
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Handles.DrawPolyLine

static function DrawPolyLine (params points : Vector3[]) : void

Description

Draw a line going through the list of all points.

Note: Use HandleUtility.GetHandleSize where you might want to have constant screen-sized handles.


PolyLine that connects all the objects in the Scene View.

// Draw lines to the connected game objects that a script has.
// if the target object doesnt have any game objects attached
// then it draws a line from the Last checked object to 0,0,0

@CustomEditor (ConnectedPolyLine)
class ConnectedPolyLineHandle extends Editor {

var positions : Vector3[];

function OnSceneGUI () {
if(target.polyLineObjs.Length > 0)
positions = new Vector3[target.polyLinesObjs.Length];
for(var i = 0; i < target.polyLineObjs.Length; i++)
if(target.polyLineObjs[i])
positions[i] = target.polyLineObjs[i].transform.position;
else
positions[i] = Vector3.zero;
Handles.DrawPolyLine(positions);
}
}

And the script attached to this handle:

//ConnectedPolyLine.js

var polyLineObjs : GameObject[];