static function CircleCap (controlID : int, position : Vector3, rotation : Quaternion, size : float) : void
Description
Draw a camera-facing Circle. Pass this into handle functions.
Note: Use HandleUtility.GetHandleSize where you might want to have constant screen-sized handles.
Circle Cap in the scene view.
@
CustomEditor (DummyCircleCapScript)
class CircleCap
extends Editor {
var circleSize :
float = 1;
function OnSceneGUI () {
Handles.color =
Color.red;
Handles.CircleCap(0,
target.transform.position +
Vector3(5,0,0),
target.transform.rotation,
circleSize);
Handles.color =
Color.green;
Handles.CircleCap(0,
target.transform.position +
Vector3(0,5,0),
target.transform.rotation,
circleSize);
Handles.color =
Color.blue;
Handles.CircleCap(0,
target.transform.position +
Vector3(0,0,5),
target.transform.rotation,
circleSize);
}
}
And the script attached to this Handle:
Debug.Log(
"I have CircleCap Handles attached to this transform!");