Handles.SphereCap Manual     Reference     Scripting  
Scripting > Editor Classes > Handles
Handles.SphereCap

static function SphereCap (controlID : int, position : Vector3, rotation : Quaternion, size : float) : void

Description

Draw a Sphere. Pass this into handle functions.

Note: Use HandleUtility.GetHandleSize where you might want to have constant screen-sized handles.


Sphere Cap on the Scene View.

// Draw one sphere on each axis of any GameObject that has
// the "DummySphereCapScript.js" script attached.

@CustomEditor (DummySphereCapScript)
class SphereCap extends Editor {

var sphereSize : float = 1;

function OnSceneGUI () {
Handles.color = Color.red;
Handles.SphereCap(0,
target.transform.position + Vector3(5,0,0),
target.transform.rotation,
sphereSize);
Handles.color = Color.green;
Handles.SphereCap(0,
target.transform.position + Vector3(0,5,0),
target.transform.rotation,
sphereSize);
Handles.color = Color.blue;
Handles.SphereCap(0,
target.transform.position + Vector3(0,0,5),
target.transform.rotation,
sphereSize);
}
}

And the script attached to this Handle:

//DummySphereCapScript.js

Debug.Log("I have SphereCap Handles attached to this transform!");