static function SphereCap (controlID : int, position : Vector3, rotation : Quaternion, size : float) : void
Description
Draw a Sphere. Pass this into handle functions.
Note: Use HandleUtility.GetHandleSize where you might want to have constant screen-sized handles.
Sphere Cap on the Scene View.
@
CustomEditor (DummySphereCapScript)
class SphereCap
extends Editor {
var sphereSize :
float = 1;
function OnSceneGUI () {
Handles.color =
Color.red;
Handles.SphereCap(0,
target.transform.position +
Vector3(5,0,0),
target.transform.rotation,
sphereSize);
Handles.color =
Color.green;
Handles.SphereCap(0,
target.transform.position +
Vector3(0,5,0),
target.transform.rotation,
sphereSize);
Handles.color =
Color.blue;
Handles.SphereCap(0,
target.transform.position +
Vector3(0,0,5),
target.transform.rotation,
sphereSize);
}
}
And the script attached to this Handle:
Debug.Log(
"I have SphereCap Handles attached to this transform!");