Handles.CylinderCap Manual     Reference     Scripting  
Scripting > Editor Classes > Handles
Handles.CylinderCap

static function CylinderCap (controlID : int, position : Vector3, rotation : Quaternion, size : float) : void

Description

Draw a Cylinder. Pass this into handle functions.

Note: Use HandleUtility.GetHandleSize where you might want to have constant screen-sized handles.


Cylinder Cap in the Scene View.

// Draw one cone on each axis that points where the transform is looking at
//
// Usage: Attach the "DummyCubeCapScript.js" script to any Object you want
// See this working on

@CustomEditor (DummyCylinderCapScript)
class CylinderCap extends Editor {

var cylinderSize : float = 1;

function OnSceneGUI () {
Handles.color = Color.red;
Handles.CylinderCap(0,
target.transform.position + Vector3(5,0,0),
target.transform.rotation,
cylinderSize);
Handles.color = Color.green;
Handles.CylinderCap(0,
target.transform.position + Vector3(0,5,0),
target.transform.rotation,
cylinderSize);
Handles.color = Color.blue;
Handles.CylinderCap(0,
target.transform.position + Vector3(0,0,5),
target.transform.rotation,
cylinderSize);
}
}

And the script attached to this Handle:

//DummyCylinderCapScript.js

Debug.Log("I have CylinderCap Handles attached to this transform!");