var angularVelocity : Vector3
Description
The angular velocity vector of the rigidbody.
In most cases you should not modify it directly, as this can result in unrealistic behaviour.
var fastWheelMaterial :
Material;
var slowWheelMaterial :
Material;
function Update () {
if (rigidbody.angularVelocity.magnitude < 5) {
renderer.sharedMaterial = slowWheelMaterial;
}
else {
renderer.sharedMaterial = fastWheelMaterial;
}
}
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
public Material fastWheelMaterial;
public Material slowWheelMaterial;
void Update() {
if (rigidbody.angularVelocity.magnitude < 5)
renderer.sharedMaterial = slowWheelMaterial;
else renderer.sharedMaterial = fastWheelMaterial;
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
public fastWheelMaterial as
Material public slowWheelMaterial as
Material def
Update():
if rigidbody.angularVelocity.magnitude < 5:
renderer.sharedMaterial = slowWheelMaterial
else:
renderer.sharedMaterial = fastWheelMaterial