var worldCenterOfMass : Vector3
Description
The center of mass of the rigidbody in world space (Read Only).
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Awake() {
Debug.Log(rigidbody.worldCenterOfMass);
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Awake():
Debug.Log(rigidbody.worldCenterOfMass)