var maxAngularVelocity : float
Description
The maximimum angular velocity of the rigidbody. (Default 7) range { 0, infinity }
The angular velocity of rigidbodies is clamped to maxAngularVelocity to avoid numerical instability with fast rotating bodies.
Because this may prevent intentional fast rotations on objects such as wheels, you can override this value per rigidbody.
rigidbody.maxAngularVelocity = 10;
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Awake() {
rigidbody.maxAngularVelocity = 10;
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Awake():
rigidbody.maxAngularVelocity = 10