var inertiaTensor : Vector3
Description
The diagonal inertia tensor of mass relative to the center of mass.
The inertia tensor is rotated by the inertiaTensorRotation.
If you don't set intertia tensor from a script it will be calculated automatically from all colliders attached to the rigidbody.
rigidbody.inertiaTensor =
Vector3(5, 1, 1);
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Awake() {
rigidbody.inertiaTensor =
new Vector3(5, 1, 1);
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Awake():
rigidbody.inertiaTensor =
Vector3(5, 1, 1)