Description
Adds a torque to the rigidbody relative to the rigidbodie's own coordinate system.
As a result the rigidbody will start spinning around the torque axis.
function FixedUpdate () {
rigidbody.AddRelativeTorque (
Vector3.up * 10);
}
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void FixedUpdate() {
rigidbody.AddRelativeTorque(
Vector3.up * 10);
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
FixedUpdate():
rigidbody.AddRelativeTorque((
Vector3.up * 10))
function AddRelativeTorque (x : float, y : float, z : float, mode : ForceMode = ForceMode.Force) : void
Description
Adds a torque to the rigidbody relative to the rigidbodie's own coordinate system.
As a result the rigidbody will start spinning around the torque axis.
function FixedUpdate () {
rigidbody.AddRelativeTorque (0, 10, 0);
}
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void FixedUpdate() {
rigidbody.AddRelativeTorque(0, 10, 0);
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
FixedUpdate():
rigidbody.AddRelativeTorque(0, 10, 0)
If you want to apply a force over several frames you should apply it inside FixedUpdate instead of Update.