Rigidbody.inertiaTensorRotation Manual     Reference     Scripting  
Scripting > Runtime Classes > Rigidbody
Rigidbody.inertiaTensorRotation

var inertiaTensorRotation : Quaternion

Description

The rotation of the inertia tensor.

If you don't set intertia tensor rotation from a script it will be calculated automatically from all colliders attached to the rigidbody.

JavaScripts
// Resets the inertia tensor to be the coordinate system of the transform

rigidbody.inertiaTensorRotation = Quaternion.identity;

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Awake() {
rigidbody.inertiaTensorRotation = Quaternion.identity;
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Awake():
rigidbody.inertiaTensorRotation = Quaternion.identity