Description
Adds a force to the rigidbody relative to its coordinate system.
As a result the rigidbody will start moving.
function FixedUpdate () {
rigidbody.AddRelativeForce (
Vector3.forward * 10);
}
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void FixedUpdate() {
rigidbody.AddRelativeForce(
Vector3.forward * 10);
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
FixedUpdate():
rigidbody.AddRelativeForce((
Vector3.forward * 10))
function AddRelativeForce (x : float, y : float, z : float, mode : ForceMode = ForceMode.Force) : void
Description
Adds a force to the rigidbody relative to its coordinate system.
As a result the rigidbody will start moving.
function FixedUpdate () {
rigidbody.AddRelativeForce (0, 0, 10);
}
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void FixedUpdate() {
rigidbody.AddRelativeForce(0, 0, 10);
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
FixedUpdate():
rigidbody.AddRelativeForce(0, 0, 10)
If you want to apply a force over several frames you should apply it inside FixedUpdate instead of Update.