Rigidbody.freezeRotation Manual     Reference     Scripting  
Scripting > Runtime Classes > Rigidbody
Rigidbody.freezeRotation

var freezeRotation : bool

Description

Controls whether physics will change the rotation of the object.

If freezeRotation is enabled, the rotation is not modified by the physics simulation. This is useful for creating first person shooters, because the player needs full control of the rotation using the mouse. See Also: [[constraints]

JavaScripts
// Freeze the rotation
rigidbody.freezeRotation = true;

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Awake() {
rigidbody.freezeRotation = true;
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Awake():
rigidbody.freezeRotation = true