function IsSleeping () : bool
Description
Is the rigidbody sleeping?
See Rigidbody Sleeping for more information.
if (rigidbody.IsSleeping())
print(
"Sleeping");
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Awake() {
if (rigidbody.IsSleeping())
print(
"Sleeping");
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Awake():
if rigidbody.IsSleeping():
print('Sleeping')